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CsoundGlobalSettingsPanel_FLTK.hpp

// generated by Fast Light User Interface Designer (fluid) version 1.0107

#ifndef CsoundGlobalSettingsPanel_FLTK_hpp
#define CsoundGlobalSettingsPanel_FLTK_hpp
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Input.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Check_Button.H>
#include <FL/Fl_Group.H>

class CsoundGlobalSettingsPanel {
  CsoundGUIMain *p;
  CsoundGlobalSettings *g_cfg;
public:
  CsoundGlobalSettingsPanel(CsoundGUIMain *p);
  Fl_Double_Window *window;
  Fl_Input *textEditorInput;
private:
  void cb_textEditorInput_i(Fl_Input*, void*);
  static void cb_textEditorInput(Fl_Input*, void*);
public:
  Fl_Button *textEditorButton;
private:
  void cb_textEditorButton_i(Fl_Button*, void*);
  static void cb_textEditorButton(Fl_Button*, void*);
public:
  Fl_Input *soundEditorInput;
private:
  void cb_soundEditorInput_i(Fl_Input*, void*);
  static void cb_soundEditorInput(Fl_Input*, void*);
public:
  Fl_Button *soundEditorButton;
private:
  void cb_soundEditorButton_i(Fl_Button*, void*);
  static void cb_soundEditorButton(Fl_Button*, void*);
public:
  Fl_Input *helpBrowserInput;
private:
  void cb_helpBrowserInput_i(Fl_Input*, void*);
  static void cb_helpBrowserInput(Fl_Input*, void*);
public:
  Fl_Button *helpBrowserButton;
private:
  void cb_helpBrowserButton_i(Fl_Button*, void*);
  static void cb_helpBrowserButton(Fl_Button*, void*);
  void cb_Use_i(Fl_Check_Button*, void*);
  static void cb_Use(Fl_Check_Button*, void*);
  void cb_Configure_i(Fl_Button*, void*);
  static void cb_Configure(Fl_Button*, void*);
  void cb_Force_i(Fl_Check_Button*, void*);
  static void cb_Force(Fl_Check_Button*, void*);
  void cb_Reset_i(Fl_Button*, void*);
  static void cb_Reset(Fl_Button*, void*);
  void cb_1_i(Fl_Input*, void*);
  static void cb_1(Fl_Input*, void*);
  void cb_Load_i(Fl_Button*, void*);
  static void cb_Load(Fl_Button*, void*);
  void cb_Save_i(Fl_Button*, void*);
  static void cb_Save(Fl_Button*, void*);
  void cb_2_i(Fl_Input*, void*);
  static void cb_2(Fl_Input*, void*);
  void cb_Load1_i(Fl_Button*, void*);
  static void cb_Load1(Fl_Button*, void*);
  void cb_Save1_i(Fl_Button*, void*);
  static void cb_Save1(Fl_Button*, void*);
  void cb_3_i(Fl_Input*, void*);
  static void cb_3(Fl_Input*, void*);
  void cb_Load2_i(Fl_Button*, void*);
  static void cb_Load2(Fl_Button*, void*);
  void cb_Save2_i(Fl_Button*, void*);
  static void cb_Save2(Fl_Button*, void*);
  void cb_4_i(Fl_Input*, void*);
  static void cb_4(Fl_Input*, void*);
  void cb_Load3_i(Fl_Button*, void*);
  static void cb_Load3(Fl_Button*, void*);
  void cb_Save3_i(Fl_Button*, void*);
  static void cb_Save3(Fl_Button*, void*);
  void cb_5_i(Fl_Input*, void*);
  static void cb_5(Fl_Input*, void*);
  void cb_Load4_i(Fl_Button*, void*);
  static void cb_Load4(Fl_Button*, void*);
  void cb_Save4_i(Fl_Button*, void*);
  static void cb_Save4(Fl_Button*, void*);
  void cb_6_i(Fl_Input*, void*);
  static void cb_6(Fl_Input*, void*);
  void cb_Load5_i(Fl_Button*, void*);
  static void cb_Load5(Fl_Button*, void*);
  void cb_Save5_i(Fl_Button*, void*);
  static void cb_Save5(Fl_Button*, void*);
  void cb_7_i(Fl_Input*, void*);
  static void cb_7(Fl_Input*, void*);
  void cb_Load6_i(Fl_Button*, void*);
  static void cb_Load6(Fl_Button*, void*);
  void cb_Save6_i(Fl_Button*, void*);
  static void cb_Save6(Fl_Button*, void*);
  void cb_8_i(Fl_Input*, void*);
  static void cb_8(Fl_Input*, void*);
  void cb_Load7_i(Fl_Button*, void*);
  static void cb_Load7(Fl_Button*, void*);
  void cb_Save7_i(Fl_Button*, void*);
  static void cb_Save7(Fl_Button*, void*);
  void cb_9_i(Fl_Input*, void*);
  static void cb_9(Fl_Input*, void*);
  void cb_Load8_i(Fl_Button*, void*);
  static void cb_Load8(Fl_Button*, void*);
  void cb_Save8_i(Fl_Button*, void*);
  static void cb_Save8(Fl_Button*, void*);
  void cb_10_i(Fl_Input*, void*);
  static void cb_10(Fl_Input*, void*);
  void cb_Load9_i(Fl_Button*, void*);
  static void cb_Load9(Fl_Button*, void*);
  void cb_Save9_i(Fl_Button*, void*);
  static void cb_Save9(Fl_Button*, void*);
public:
  Fl_Input *soundPlayerInput;
private:
  void cb_soundPlayerInput_i(Fl_Input*, void*);
  static void cb_soundPlayerInput(Fl_Input*, void*);
public:
  Fl_Button *soundPlayerButton;
private:
  void cb_soundPlayerButton_i(Fl_Button*, void*);
  static void cb_soundPlayerButton(Fl_Button*, void*);
  void cb_Edit_i(Fl_Check_Button*, void*);
  static void cb_Edit(Fl_Check_Button*, void*);
public:
  ~CsoundGlobalSettingsPanel();
};
#endif

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