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Sourcecode: csound version File versions

MusicModel.cpp

/*
 * C S O U N D
 *
 * L I C E N S E
 *
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this software; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "MusicModel.hpp"
#include "Exception.hpp"
#include "Composition.hpp"
#include "System.hpp"

namespace csound
{
  MusicModel::MusicModel()
  {
  }

  MusicModel::~MusicModel()
  {
    //clear();
  }

  void MusicModel::initialize()
  {
  }

00040   void MusicModel::generate()
  {
    cppSound->removeScore();
    if (children.size()) {
      score.clear();
    } 
    traverse(getLocalCoordinates(), score);
    System::message("Generated %d events.\n", score.size());
  }

00050   void MusicModel::clear()
  {
    Node::clear();
    Composition::clear();
  }

  std::string MusicModel::getFilename() const
  {
    return filename;
  }

  void MusicModel::setFilename(std::string filename)
  {
    this->filename = filename;
  }

  std::string MusicModel::generateFilename()
  {
    time_t time_ = 0;
    time(&time_);
    struct tm* tm_ = gmtime(&time_);
    char buffer[0x100];
    strftime(buffer, 0x100, "silence.%Y-%m-%d.%H-%M-%S.py", tm_);
    return buffer;
  }

  std::string MusicModel::getMidiFilename()
  {
    std::string name = getFilename();
    name.append(".mid");
    return name;
  }

  std::string MusicModel::getOutputSoundfileName()
  {
    std::string name = getFilename();
    name.append(".wav");
    return name;
  }

  long MusicModel::getThis()
  {
    return (long) this;
  }

  Node *MusicModel::getThisNode()
  {
    return (Node *)this;
  }

}


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