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spat3d.h

/*
    spat3d.h:

    Copyright (C) 2001 Istvan Varga

    This file is part of Csound.

    The Csound Library is free software; you can redistribute it
    and/or modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    Csound is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with Csound; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
    02111-1307 USA
*/

/* spat3d, spat3di, and spat3dt - written by Istvan Varga, 2001 */

#ifndef CSOUND_SPAT3D_H
#define CSOUND_SPAT3D_H

#include "csdl.h"

#ifdef CSOUND_SPAT3D_C  /* define these only when included from spat3d.c */

#define SPAT3D_SNDSPEED         FL(340.0)       /* sound speed          */
#define SPAT3D_MAXAMP           FL(10.0)        /* amplitude at dist=0  */

/* convert distance to delay            */

#define SPAT3D_DIST2DEL(x)      ((x) / SPAT3D_SNDSPEED)

/* convert distance to amplitude        */

#define SPAT3D_DIST2AMP(x)      (FL(1.0) / ((FL(1.0) / SPAT3D_MAXAMP) + (x)))

/* calculate distance */

#define SPAT3D_XYZ2DIST(x,y,z)  ((MYFLT) sqrt ((double) ((x) * (x) + (y) * (y) + (z) * (z))))

/* limit a number to a specified range */

#define SPAT3D_LIMIT(x, a, b)   ((x) > (b) ? (b) : ((x) < (a) ? (a) : (x)))

typedef struct {
        void    *nextRefl[6];           /* pointers to next reflections */
                                        /* (NULL: no reflection)        */
        int     init;                   /* 1 at first k-cycle           */
        int     cnum;                   /* select coord. to transform:  */
                                        /* -1: none, 0: X, 1: Y, 2: Z   */
        MYFLT   Xc;                     /* coord. offset                */
        MYFLT   W0, X0, Y0, Z0;         /* W, X, Y, Z (Ll, Lh, Rl, Rh)  */
        double  D0, D1;                 /* delay                        */
        MYFLT   *yn;                    /* output sound                 */
        MYFLT   a0, a1, a2, b0, b1, b2; /* EQ parameters                */
        MYFLT   xnm1, xnm2, ynm1, ynm2; /* EQ tmp data                  */
} SPAT3D_WALL;

/* ftable data:                                                 */
/*    0: early refl. recursion depth (for spat3d and spat3di)   */
/*    1: late refl. recursion depth (for spat3dt)               */
/*    2: max. delay (spat3d)                                    */
/*    3: echo IR length (spat3dt)                               */
/*    4: unit circle / microphone distance                      */
/*    5: random seed (0 - 65535)                                */
/* 6-13: ceil reflection parameters                             */
/*      6: enable reflection (any non-zero value)               */
/*      7: wall distance in meters                              */
/*      8: randomization of wall distance (1 / (wall dist.))    */
/*      9: reflection level                                     */
/*     10: EQ frequency (see pareq opcode)                      */
/*     11: EQ level                                             */
/*     12: EQ Q                                                 */
/*     13: EQ mode                                              */
/* 14-21: floor parameters                                      */
/* 22-29: front wall parameters                                 */
/* 30-37: back wall parameters                                  */
/* 38-45: right wall parameters                                 */
/* 46-53: left wall parameters                                  */

#endif          /* CSOUND_SPAT3D_C */

/* opcode struct for spat3d, spat3di, and spat3dt */

00092 typedef struct {                /* opcode args */
        OPDS    h;
        MYFLT   *args[14];                      /* opcode arguments          */
                                                /* (see spat3d.README)       */
/*              spat3di         spat3d          spat3dt         */
/*                                                              */
/*       0      aW              aW              ioutft          */
/*       1      aX              aX              iX              */
/*       2      aY              aY              iY              */
/*       3      aZ              aZ              iZ              */
/*       4      ain             ain             idist           */
/*       5      iX              kX              ift             */
/*       6      iY              kY              imode           */
/*       7      iZ              kZ              irlen           */
/*       8      idist           idist           [iftnocl]       */
/*       9      ift             ift             -               */
/*      10      imode           imode           -               */
/*      11      [istor]         imdel           -               */
/*      12      -               iovr            -               */
/*      13      -               [istor]         -               */
                        /* internal variables  */
        int     o_num;  /* opcode (0: spat3di, 1: spat3d, 2: spat3dt      */
        int     oversamp;               /* oversample ratio     (spat3d)  */
        int     zout;                   /* output mode                    */
        MYFLT   mdist;                  /* unit circle distance           */
        MYFLT   *ftable;                /* ptr. to ftable                 */
        int32   rseed;                  /* random seed                    */
        int     mindep;                 /* min. recursion depth           */
        int     maxdep;                 /* max. recursion depth           */
        MYFLT   *outft;                 /* ptr to output ftable (spat3dt) */
        int32   outftlnth;              /* output ftable length (spat3dt) */
        int     irlen;                  /* IR length            (spat3dt) */
        int     bs;                     /* block size (ksmps or irlen)    */
        MYFLT   mdel;                   /* max. delay (in seconds)        */
        int32   mdel_s;                 /* max. delay (in samples)        */
        int32   del_p;                  /* read position in delay buffers */
        MYFLT   *Wb, *Xb, *Yb, *Zb;     /* delay buffers                  */
        int     *sample;                /* FIR filter data      (spat3d)  */
        MYFLT   *window;
        AUXCH   fltr;
        AUXCH   ws;                     /* wall structure array           */
        AUXCH   y;                      /* tmp data                       */
        AUXCH   del;                    /* delay buffer                   */
} SPAT3D;

#endif          /* CSOUND_SPAT3D_H */


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