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Silence.hpp

/*
* C S O U N D
*
* L I C E N S E
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef SILENCE_H
#define SILENCE_H

/** \namespace csound
 * The csound namespace contains classes for doing algorithmic composition, 
 * and for rendering audio from algorithmically generated scores, 
 * especially using Csound. 
 *
 * There should be one header file for each class declared in CsoundAC,
 * and that header file should be #included in Silence.hpp.
 * 
 * SWIG is run on Silence.hpp to generate wrappers for all CsoundAC classes
 * in other languages, especially scripting languages such as Python,
 * Therefore, all framework headers must be included in this header,
 * and all framework headers must use #ifdef SWIG to declare
 * the module and make other SWIG declarations (see Node.h for an extensive example).
 * The order of declaration is important to SWIG!
 * 
 * It is also expected that doxygen will be used to generate documentation
 * from comments in the framework header files.
 */
#include "Platform.hpp"
#ifdef SWIG
%module CsoundAC
%feature("autodoc", "1");
%include "typemaps.i"
%include "std_vector.i"
%{
    #include <csound.h>
    #include <string>
    #include <vector>
    #include <map>
    #include <boost/numeric/ublas/vector.hpp>
    #include <boost/numeric/ublas/matrix.hpp>
%}
#else
#include <string>
#include <vector>
#include <map>
#include <boost/numeric/ublas/vector.hpp>
#include <boost/numeric/ublas/matrix.hpp>
#endif

#include "Conversions.hpp"
#include "System.hpp"
#include "Event.hpp"
#include "Midifile.hpp"
#include "Score.hpp"
#include "Composition.hpp"
#include "Node.hpp"
#include "Counterpoint.hpp"
#include "CounterpointNode.hpp"
#include "ScoreNode.hpp"
#include "Cell.hpp"
#include "Hocket.hpp"
#include "Rescale.hpp"
#include "ScoreModel.hpp"
#include "MusicModel.hpp"
#include "Sequence.hpp"
#include "Random.hpp"
#include "ImageToScore.hpp"
#include "StrangeAttractor.hpp"
#include "Lindenmayer.hpp"
#include "MCRM.hpp"
#include "Soundfile.hpp"
#include "Voicelead.hpp"
#include "VoiceleadingNode.hpp"
#include "ChordLindenmayer.hpp"

#endif


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