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Bank.cpp

/*
    Bank.cpp:

    Copyright (C) 2006 Steven Yi

    This file is part of Csound.

    The Csound Library is free software; you can redistribute it
    and/or modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    Csound is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with Csound; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
    02111-1307 USA
*/

#include "Bank.hpp"

static char* gm[] = {
        "Acoustic Grand",
        "Bright Acoustic",
        "Electric Grand",
        "Honky-Tonk",
        "Electric Piano 1",
        "Electric Piano 2",
        "Harpsichord",
        "Clavinet",

        "Celesta",
        "Glockenspiel",
        "Music Box",
        "Vibraphone",
        "Marimba",
        "Xylophone",
        "Tubular Bells",
        "Dulcimer",

        "Drawbar Organ",
        "Percussive Organ",
        "Rock Organ",
        "Church Organ",
        "Reed Organ",
        "Accoridan",
        "Harmonica",
        "Tango Accordian",

        "Nylon String Guitar",
        "Steel String Guitar",
        "Electric Jazz Guitar",
        "Electric Clean Guitar",
        "Electric Muted Guitar",
        "Overdriven Guitar",
        "Distortion Guitar",
        "Guitar Harmonics",

        "Acoustic Bass",
        "Electric Bass(finger)",
        "Electric Bass(pick)",
        "Fretless Bass",
        "Slap Bass 1",
        "Slap Bass 2",
        "Synth Bass 1",
        "Synth Bass 2",

        "Violin",
        "Viola",
        "Cello",
        "Contrabass",
        "Tremolo Strings",
        "Pizzicato Strings",
        "Orchestral Strings",
        "Timpani",

        "String Ensemble 1",
        "String Ensemble 2",
        "SynthStrings 1",
        "SynthStrings 2",
        "Choir Aahs",
        "Voice Oohs",
        "Synth Voice",
        "Orchestra Hit",

        "Trumpet",
        "Trombone",
        "Tuba",
        "Muted Trumpet",
        "French Horn",
        "Brass Section",
        "SynthBrass 1",
        "SynthBrass 2",

        "Soprano Sax",
        "Alto Sax",
        "Tenor Sax",
        "Baritone Sax",
        "Oboe",
        "English Horn",
        "Bassoon",
        "Clarinet",

        "Piccolo",
        "Flute",
        "Recorder",
        "Pan Flute",
        "Blown Bottle",
        "Skakuhachi",
        "Whistle",
        "Ocarina",

        "Lead 1 (square)",
        "Lead 2 (sawtooth)",
        "Lead 3 (calliope)",
        "Lead 4 (chiff)",
        "Lead 5 (charang)",
        "Lead 6 (voice)",
        "Lead 7 (fifths)",
        "Lead 8 (bass+lead)",

        "Pad 1 (new age)",
        "Pad 2 (warm)",
        "Pad 3 (polysynth)",
        "Pad 4 (choir)",
        "Pad 5 (bowed)",
        "Pad 6 (metallic)",
        "Pad 7 (halo)",
        "Pad 8 (sweep)",

        "FX 1 (rain)",
        "FX 2 (soundtrack)",
        "FX 3 (crystal)",
        "FX 4 (atmosphere)",
        "FX 5 (brightness)",
        "FX 6 (goblins)",
        "FX 7 (echoes)",
        "FX 8 (sci-fi)",

        "Sitar",
        "Banjo",
        "Shamisen",
        "Koto",
        "Kalimba",
        "Bagpipe",
        "Fiddle",
        "Shanai",

        "Tinkle Bell",
        "Agogo",
        "Steel Drums",
        "Woodblock",
        "Taiko Drum",
        "Melodic Tom",
        "Synth Drum",
        "Reverse Cymbal",

        "Guitar Fret Noise",
        "Breath Noise",
        "Seashore",
        "Bird Tweet",
        "Telephone Ring",
        "Helicopter",
        "Applause",
        "Gunshot"
};

Bank::Bank(CSOUND *csound, char* bankName) {
        this->name = bankName;

        currentProgram = 0;
        previousProgram = -1;
}

Bank::~Bank() {
        while( !programs.empty() ) {
        programs.erase( programs.begin() );
        }
}

void Bank::initializeGM() {
        for(int i = 0; i < 128; i++) {
                Program temp(i, gm[i]);
                this->programs.push_back(temp);
        }
}

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