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 * C S O U N D   V S T
 * A VST plugin version of Csound, with Python scripting.
 * L I C E N S E
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Lesser General Public License for more details.
 * You should have received a copy of the GNU Lesser General Public
 * License along with this software; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#include "Platform.hpp"
#ifdef SWIG
%module CsoundAC
#include "Silence.hpp"
#include <string>
#include <vector>
#include <boost/random.hpp>
#include <boost/numeric/ublas/matrix.hpp>
%include "std_string.i"
%include "std_vector.i"
#include "Silence.hpp"
#include <string>
#include <vector>
#include <boost/random.hpp>
#include <boost/numeric/ublas/matrix.hpp>
using namespace boost::numeric;

namespace csound
   * Generates notes by searching for a chaotic dynamical system defined by a
   * polynomial equation or partial differential equation using
   * Julien C. Sprott's Lyupanov exponent search, or by translating a known
   * chaotic dynamical system into music, by interpreting each iteration
   * of the system as a note. The time of the note can be represented either
   * as the order of iteration, or as a dimension of the attractor.
   * See Julien C. Sprott's book "Strange Attractors".
00057   class StrangeAttractor :
    public ScoreNode
    std::string code;
    std::string filename;
    int scoreType;
    int NMAX;
    std::vector<double> A;
    double AL;
    double COSAL;
    int D;
    int DD;
    double D2;
    double D2MAX;
    double decibels;
    double DF;
    double DL2;
    double DLW;
    double DLX;
    double DLY;
    double DLZ;
    double DUM;
    double DW;
    double DX;
    double DY;
    double DZ;
    double EPS;
    double F;
    int I;
    double instrument;
    int I1;
    int I2;
    int I3;
    int I4;
    int I5;
    int J;
    double L;
    double duration;
    double LSUM;
    int M;
    double MX;
    double MY;
    int N;
    double N1;
    double N2;
    double NL;
    int O;
    double octave;
    int ODE;
    int OMAX;
    int P;
    double x;
    double pitchClassSet;
    int PREV;
    double PT;
    double RAN;
    double RS;
    double SH;
    double SINAL;
    double time;
    double SW;
    int T;
    double TIA;
    double TT;
    int TWOD;
    //double TWOPI;
    std::vector<double> V;
    double W;
    double WE;
    double WMAX;
    double WMIN;
    double WNEW;
    double WP;
    std::vector<double> WS;
    double WSAVE;
    double X;
    double XA;
    double XE;
    double XH;
    double XL;
    double XMAX;
    double XMIN;
    std::vector<double> XN;
    double XNEW;
    double XP;
    std::vector<double> XS;
    double XSAVE;
    double XW;
    std::vector<double> XY;
    double XZ;
    double Y;
    double YA;
    double YE;
    double YH;
    double YL;
    double YMAX;
    double YMIN;
    double YNEW;
    double YP;
    std::vector<double> YS;
    double YSAVE;
    double YW;
    double YZ;
    double Z;
    double ZA;
    double ZE;
    double ZMAX;
    double ZMIN;
    double ZNEW;
    double ZP;
    std::vector<double> ZS;
    double ZSAVE;
    Random randomNode;
    virtual ~StrangeAttractor(void);
    virtual void setCode(std::string code);
    virtual std::string getCode() const;
    virtual void setIterationCount(size_t iterationCount);
    virtual size_t getIterationCount() const;
    virtual void setIteration(size_t iteration);
    virtual size_t getIteration() const;
     * Types:
     * 1 = 1-dimensional polynomial map, 
     * 2 = 2-dimensional polynomial map, 
     * 3 = 3-dimensional polynomial map, 
     * 4 = 4-dimensional polynomial map, 
     * 5 = 3-dimensional ODE, 
     * 6 = 4-dimensional ODE, 
     * 7 through 12 = special functions.
    virtual void setAttractorType(int attractorType);
    virtual int getAttractorType() const;
    virtual void setScoreType(int attractorType);
    virtual int getScoreType() const;
    virtual void initialize();
    virtual void reinitialize();
    virtual void reset();
    virtual void codeRandomize();
    virtual void specialFunctions();
    virtual void getDimensionAndOrder();
    virtual void getCoefficients();
    virtual void shuffleRandomNumbers();
    virtual void calculateLyupanovExponent();
    virtual void calculateFractalDimension();
    virtual double getFractalDimension() const;
    virtual double getLyupanovExponent() const;
    virtual void setX(double X);
    virtual double getX() const;
    virtual void setY(double X);
    virtual double getY() const;
    virtual void setZ(double X);
    virtual double getZ() const;
    virtual void setW(double X);
    virtual double getW() const;
    virtual bool searchForAttractor();
    virtual bool evaluateAttractor();
    virtual void iterate();
    virtual void generate();
    virtual void render (int N, double X, double Y, double Z, double W);
    virtual void setDimensionCount(int D);
    virtual int getDimensionCount() const;


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